The Last Outpost is a long running DikuMud variant. A key feature of LO has been the ability to ‘lay claim’ to the zones in the game, and take over the world for your clan. The rules are pretty simple. Each zone has a claim style that determines the conditions to be met for laying claim to the zone. The most common claim styles are ‘secure’ or ‘conquer’, meaning you have to kill every monster in the zone, or you have to make the zone safe by killing all of the aggressive monsters. Having a claim on a zone gives members of your clan a significant regeneration bonus while playing in that zone, and access to a ‘tax box’ that fills with coins daily. The claim on the zone would last for about a month, or until someone else was able to meet the requirement to lay claim to it.
With the release of “The Last Outpost 3.0 - Border Wars”, the claim game has been expanded. The initial way to lay claim to a zone is unchanged, but a teams ability to hold onto that zone has been updated. You can now potentially hold onto a zone forever, as long as you are able to maintain the balance of four key approval ratings with the zone: the Guild, the People, the Economy, and the Militia. In addition to the standard regeneration bonus, there are different zone-wide bonuses available for keeping the approval ratings particularly high- but be careful! Let an approval rating get too high or to low, and your claim on the zone is lost.
Once you have your approval ratings under control, you can build your zone’s militia, and use it to attack and take over zones that border yours. Of course, those zones are trying to the same thing to your zone. Now you can expand your territory, and reclaim the Last Outpost through diplomacy and military action as well as with your own sword.
We are looking for more people to come play The Last Outpost and join in the border wars!