Is MUD Voting an Effective Tool for Acquiring New Players?


#1

Hi all,

I’m wondering if admins have found that they’ve had a noticeable benefit of gaining new players as a result of having players vote for their MUD on TMC and TMS? Have you noticed an increase in traffic after running ‘voting campaigns’? (Actively encouraging players and staff to vote for the MUD on TMC and/or TMS).


#2

There have been times when we managed to maintain a top 20 ranking on TMC, but at the same time I was staying active with consistent promotion posts on all MUD sites and occasionally updating our listing, posting more on FB and running a few events, and all of those combined efforts brought more people to the game.

I can’t say for sure how the rankings factored in, because that was part of an increased and comprehensive promotional strategy that worked for the time I was putting the effort in.

We’re sitting at 26 right now (which is quite a bit higher than we normally sit) and there hasn’t been many new logins, but I don’t know if the new site change may have people turned off from the site, or if not being in that top 20 (sort of the only spot where rank really seems to factor) has something to do with it.


#3

No data. I’ve never been successful in getting players to hit the vote button.


#4

CoffeeMUD has been climbing the ranks of TMC for the past couple of months thanks to a few very loyal players who vote daily. I can’t say that our presence on the top 20 list has helped increase traffic. We seem to have the same rate of newly created accounts as before. We do have a larger player base (about 40 people throughout the week), with 5-20 online characters at one time, since I started pushing advertisements on TMC a couple of years ago…but that could just be due to an increase in staff activity.


#5

The overwhelming majority of my players were from word of mouth- people playing multiple games that then ask friends on other games to come in. Like I can honestly tell when a game closes down, because I’ll get like 20-30 new players suddenly showing up in a week or so as a spike of new people. But as for community sites, I can’t honestly think of someone that said they heard about us on TMC or the mud subreddit, and we’re not listed on mudstats. So I can’t think it hurts, but not sure if it is a significant amount, and I can only think of maybe 3 people that I know have been active on here that have played my game since we opened 3 years ago, and we’ve had 1000~ unique players since then.

So I dunno, all I can think really is if you wanted a big game (which I frankly didn’t), just aim for happy players and a strong word of mouth, I guess.


#6

In fairness, you inherited a lot of the old Firan crowd, and you’re forever a hot topic on MUSoapBox, for good or ill. That being said, I’m not doubting or trying to counter your claim that a goodly portion of your populace is word of mouth, but I’m curious if you include posts on MUSB as word of mouth, too.


#7

As far as on topic responses: I personally look only occasionally at the top lists. Looking at them doesn’t tell me whether or not a game is good, but whether or not it’s popular and has an active player-base that care enough about the game to be bothered voting. Which to me is a fair indicator for whether or not I want to poke my head in, if everything else about the game appeals. As I’ve been around a while, I usually only notice if a new game climbs into the upper ranks, suggesting it’s pretty bumping, and thus maybe worth taking note of.


#8

I personally tend to look at whatever the default/easiest-to-use list order is. I think that used to be voting rank? But now it looks like “order MU* entry was added” on the main page so it’s a bit weirder. There’s enough MU* listings though that anything to set them apart helps. I kind of still look at the higher end of the rankings when I’m browsing the list.