We from CamelotMUD have been doing some very aggressive coding, and, finally, CamelotMUD is near to completion.
While it won’t be online 100% during these last
days of coding (as the abilities, which are not quite complete, are hard-coded), everything is finally coming together.
I’ll keep this thread updated with the latest information on CamelotMUD.
Also, please feel free to share ideas.